Jun 30, 2007, 12:22 AM // 00:22
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#1
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Site Contributor
Join Date: Jan 2006
Profession: R/
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Pre searing Hat npc
Simple idea. Not that big of a deal to discuss really. This is more of something to add to the fun of pre rather than anything else(like adding charr salvages).Wouldnt it be cool to run around in pre with the freezie hat?
/signed(of course ) not like it hurts anyone.
Last edited by Neo Nugget; Jun 30, 2007 at 12:41 AM // 00:41..
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Jun 30, 2007, 12:29 AM // 00:29
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#2
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Desert Nomad
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
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It looks to be simply coping the NPC from post searing, and giving him a new skin and name.
So no complaints here.
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Jun 30, 2007, 01:40 AM // 01:40
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#3
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Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
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There's the whole Time line thing that gets in the way. It doesn't really make sense for there to be an NPC with knowledge of hats that won't exist for another 2 years.
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Jun 30, 2007, 01:42 AM // 01:42
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#4
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Jungle Guide
Join Date: Jul 2005
Guild: Charter Vanguard [CV]
Profession: N/Me
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In regards to the "Time line thing", all three GW campaigns are based in different times, so to speak. So this would be a pittance.
/signed for a hat maker in pre
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Jun 30, 2007, 07:58 AM // 07:58
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#5
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Desert Nomad
Join Date: Jul 2006
Location: in sardelac getting yelled at.
Guild: Angels of Strife[Aoc]
Profession: E/
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/signed yea sure why not
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Jun 30, 2007, 06:34 PM // 18:34
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#6
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Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
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Quote:
Originally Posted by CyberMesh0
In regards to the "Time line thing", all three GW campaigns are based in different times, so to speak. So this would be a pittance.
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Yes but, you can also go to those places any time you want. Pre-searing however, is its own separate place, where you cannot return once you leave.
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Jun 30, 2007, 06:45 PM // 18:45
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#7
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Site Contributor
Join Date: Jan 2006
Profession: R/
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I get where your going but I would hate to see timeline being an issue here:P
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Jun 30, 2007, 11:49 PM // 23:49
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#8
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Frost Gate Guardian
Join Date: Sep 2005
Location: Netherlands
Guild: DVDF
Profession: R/Mo
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Quote:
Originally Posted by CyberMesh0
In regards to the "Time line thing", all three GW campaigns are based in different times, so to speak. So this would be a pittance.
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Isn't pre before the hats were made and the other chapters after?
I think this actually is signifficant.
btw I think I'd rather see a headgear npc in pre rather then something uhm...cheesy like this :P
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Jul 01, 2007, 01:30 AM // 01:30
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#9
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Jungle Guide
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/signed
Can't see this as necessary.
Could see the possibility of a "Few" people getting scammed by the idea of buying hats off of other people.
However, between pro's/con's..I still say yes.
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Jul 01, 2007, 02:30 AM // 02:30
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#10
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Jungle Guide
Join Date: Dec 2005
Location: USA
Guild: The Killer Clan Musketeers [TKCM]
Profession: Me/E
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/notsigned
just because the timeline would be out of whack, i mean, the story in pre-searing happened 2 years before the present day in prophecies. That would be a little weird, seeing as it wouldnt make sense to have a hat maker from the future suddenly appear in the past. It makes sense in the other campaigns because they happen after prophecies.
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Jul 01, 2007, 02:44 AM // 02:44
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#11
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Frost Gate Guardian
Join Date: Nov 2006
Guild: Call to the Torment {CttT}
Profession: A/
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/signed. There is nothing wrong with this, perhaps the hat people had invented it 50 years earlier and passed it from father to son, and they only decided to reveal it again at the festival!? and in relation to the time-line, every time you travel from Kamadan to Lions arch your time travelling? Because that whole campaign runs on a different time structure in relation to missions and quests so it's no big deal with Pre-searing.
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Jul 01, 2007, 02:51 AM // 02:51
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#12
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Jungle Guide
Join Date: Dec 2005
Location: USA
Guild: The Killer Clan Musketeers [TKCM]
Profession: Me/E
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You didnt get what i said did you? Pre-Searing is 2 years BEFORE Prophecies!!! It doesnt make ANY sense to introduce something from the future to the past! It makes sense with Factions and NF because they are AFTER Prophecies.
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Jul 01, 2007, 05:19 AM // 05:19
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#13
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Desert Nomad
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
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Quote:
Originally Posted by Dean Harper
You didnt get what i said did you? Pre-Searing is 2 years BEFORE Prophecies!!! It doesnt make ANY sense to introduce something from the future to the past! It makes sense with Factions and NF because they are AFTER Prophecies.
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According to the Nightfall manual, we have a time jump of 3 years between Prophecies/Factions and Nightfall. Yet we can go beat up the Lich in Prophecies with end-game Nightfall greens which we can't acquire for another 3 years.
So time is already screwed up with Guild Wars.
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Jul 01, 2007, 02:33 PM // 14:33
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#14
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Desert Nomad
Join Date: Aug 2006
Location: 668 the neighbor of the beast
Guild: TFK
Profession: A/
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supposedly factions and prophicies happen at about the same time. abbadon was moving two pawns at the same time. NF is after the defeat of both. this is even hinted at when u go to move a char from one game to the other for the first time. also talk to glint as a factions char. she tells you to whip shiro.
but as for the hats in pre. Its a minor thing, it changes little or nothing. Its not about "sence" as its only a hat. I am sure the hats were not just invented after pre. I remember the first xmas and halloween. why would the mad king suddenly go "ooo neat hats!" on year. I figure its a tradition that goes far back. the only hats that may be iffy would be the dragon and lion. But if they are account based why wouldnt your noob get it if your other chars are a year or 2 old?
/signed
~the rat~
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Jul 02, 2007, 12:06 AM // 00:06
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#16
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Starting headgear allows runes and insignia.
Hats allow runes only.
Can't be exploited. And since they are initially customized, they would make a neat 'mini-gold sink', so people have something more to spend their gold in there.
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Jul 02, 2007, 12:10 AM // 00:10
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#17
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Jungle Guide
Join Date: Dec 2005
Location: USA
Guild: The Killer Clan Musketeers [TKCM]
Profession: Me/E
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Quote:
Originally Posted by the Puppeteer
since pre ppl dont have headgear - this would add the possibility of adding an extra rune... which can lead to some changes in the PvE of pre - don't know how much of a change tho
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However, ArenaNet already stated that they wont make any major changes to either Pre or Post Searing Prophecies.
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Jul 02, 2007, 12:11 AM // 00:11
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#18
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Desert Nomad
Join Date: Mar 2006
Guild: Twenty Gold For Mountain Troll [Tusk]
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/signed
Pre is like a 24/7 party anyway, why not let the people party in style?
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Jul 02, 2007, 01:06 AM // 01:06
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#19
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Desert Nomad
Join Date: Jul 2006
Location: in sardelac getting yelled at.
Guild: Angels of Strife[Aoc]
Profession: E/
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oh yea, my pre nec would have the pumpkin helm on all the time FTW
/signed
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Jul 02, 2007, 07:32 PM // 19:32
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#20
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Wilds Pathfinder
Join Date: Mar 2007
Profession: Rt/
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/signed
I can't see how this would be a problem.
And Dean I don't see how this could be considered a big change, if anything the charr kit and charr bag updates were big changes.
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